Feedback

I had gotten the idea of using the mirror modifier from this video, as creating a 3D character would provide troubles if the character needed to be symmetrical. From this tutorial, I had been able to implement this idea into my 3D car model.


Video
I asked my design friend for feedback on my window. This is what he said:

Pros:

  • Clean low-poly style.
  • Good overall SUV/wagon silhouette.
  • Door proportions look natural.
  • Body crease adds visual interest.
  • Could Improve:

  • Make the window pillars (especially the B-pillar) a bit thicker.
  • Add a slight curve to the roof instead of it being perfectly flat.
  • The windshield-to-hood transition feels a little sharp.